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Before you buy a graphics card

Which Local AI Video Generator Will Actually Run on Your PC?

Two completely different jobs share the name "local AI video". One needs a 24GB graphics card to make five seconds of footage. The other needs no graphics card at all and makes finished, narrated videos. Almost every guide only tells you about the first one.

ComposedNo GPU needed at all
Generative, small8 to 14GB, short clips
Generative, full24 to 80GB VRAM
47%
of surveyed PC gamers have 8GB of video memory or less
Steam Hardware Survey, July 2026
7%
clear the 24GB bar one popular model asks for
Derived from the same survey
10.4×
slower when memory is cut by offloading to the processor
Diffusers benchmark, 2025
0
GPUs on the infrastructure one render engine calls its fastest
Remotion documentation

The question "can I make AI video locally?" has two answers, because it is two questions. If you mean generating photoreal footage from a prompt, you need a discrete graphics card with a lot of memory, and there is no honest way around it. If you mean producing a finished, narrated, animated video on your own machine, you need no graphics card at all, and the tools have worked that way for years. Guides answer the first question and let readers conclude the second is impossible.

The real answer

Can you run AI video generation locally?

Yes, if your machine has a discrete NVIDIA card with enough memory, and no if you are hoping to do it on a processor alone. Open video models are genuinely heavy. Tencent's HunyuanVideo repository states plainly that "an NVIDIA GPU with CUDA support is required", and recommends 80GB of memory for good quality.

What matters more is that this is only one of two production routes, and the industry has quietly defined the category so that the other one does not count. A typical guide opens by defining a local AI video generator as an open-weight model you run on your own GPU. That definition is not wrong, it is just narrow enough to exclude the answer most readers need.

Two jobs, one name

Generative video invents pixels: photoreal footage, camera moves, imagined scenes. It runs a diffusion model and it is hungry. Composed video draws frames from things you specify: typography, charts, diagrams, motion graphics, narration over animation. It runs like software, on a processor, and a graphics card barely helps. Explainers, tutorials, product walkthroughs and data videos are all the second kind.

The hardware bar

How much VRAM do you need for AI video generation?

Between roughly 5GB and 80GB, depending on the model, and the cheap end of that range buys you six seconds of 480p at 8 frames per second. Every figure below comes from the model's own repository or card, not from a listicle.

Stated minimum video memory, by model
CogVideoX-5B 5GB Wan 2.1 T2V-1.3B 8.19GB HunyuanVideo 1.5 14GB Wan 2.2 TI2V-5B 24GB HunyuanVideo 13B 45GB Mochi 1 60GB Wan 2.2 T2V-A14B 80GB Figures stated by each model's own repository or card. Only about 7% of surveyed PC gamers have 24GB or more.
Sources: Wan 2.1 and Wan 2.2 repositories; HunyuanVideo and HunyuanVideo 1.5; Mochi 1; CogVideoX-5B model card; Steam Hardware Survey, July 2026.

Reading those figures in order: CogVideoX-5B starts at 5GB, Wan 2.1's small model states 8.19GB, HunyuanVideo 1.5 states 14GB with offloading enabled, Wan 2.2's consumer model wants 24GB, HunyuanVideo needs 45GB at 544 by 960, Mochi 1 asks for about 60GB, and Wan 2.2's full model requires 80GB. For scale, roughly 7% of machines in the Steam hardware survey have 24GB or more, and that survey covers PC gamers, a group biased towards owning good graphics cards.

Read the ceiling, not just the floor

The low numbers come with small outputs. CogVideoX-5B runs from 5GB and produces 720 by 480 at 8 frames per second, capped at 6 seconds, with the model card noting no support for other resolutions. Wan 2.1's 8.19GB model makes 480p, and takes about four minutes for five seconds on an RTX 4090. The cheapest entry to generative video is not a cheap way to make a video.

The honest trade

Is 8GB of VRAM enough for AI video generation?

Technically yes, through offloading and quantization, and the cost is time. Community forks advertise running select models in as little as 6GB. What they rarely publish alongside is what that costs, and there is a measured answer.

The diffusers library documents the mechanism bluntly: CPU offloading "dramatically reduces memory usage, but it is also extremely slow because submodules are passed back and forth multiple times between devices", and can be "impractical due to how slow it is." A published benchmark on an image model puts a number on it: cutting GPU memory from 33.85GB to 2.41GB raised the generation time from 6.6 seconds to 68.4 seconds. That is 10.4 times slower for the memory saving.

That exchange rate is the fine print on every "runs in 6GB" claim. The model does fit. It just stops being a tool you would use twice.
The part nobody covers

What can you make locally with no graphics card at all?

Finished, narrated, animated video: explainers, tutorials, data stories, product walkthroughs, anything built from typography, charts and motion rather than from imagined footage. This route needs no graphics card, and it is not a workaround. It is how a large share of professional motion graphics is produced.

The clearest confirmation comes from Remotion, the most widely used programmatic video framework. Its own documentation states that "most renders do not become faster with GPU acceleration", and its cloud rendering products, which it describes as the fastest option, run on infrastructure with no GPU at all. There is a wrinkle worth knowing: in headless mode, which is how programmatic rendering runs, "Chromium disables the GPU" anyway. So even a machine with a good card largely does not use it for this work.

StageWhat does the workGPU needed?Measured on a processor
NarrationA small speech modelNo1.3x to 5x faster than real time
CompositionCode, drawn by a headless browserNo1 to 8 frames per second per core
Encodingffmpeg, H.264NoMedian about 95 frames per second at 1080p
Generative footageA diffusion modelYesNo credible published measurement exists

That last row is not an oversight. Searching the model repositories, issue trackers and benchmark datasets turns up no credible published measurement of an open video diffusion model generating a clip on a processor alone. The commonly repeated "many hours on CPU" figure traces back to a vendor blog that presents no benchmark. It is probably directionally right, and it is not evidence.

The one exception

Does ComfyUI work without a GPU?

It installs and runs, and for video generation it is not a practical answer. ComfyUI has a CPU mode, and people do use it to confirm an installation works or to run very small image models. Applied to video, it inherits the same wall: a video model runs 3D attention across roughly 120 latent frames for 20 to 50 steps, against an image model's single frame for 1 to 2 steps.

For a sense of scale from a measured source, a benchmark of Stable Diffusion v1-4 on four processor cores took 49 seconds for a single image at just two denoising steps. A video model is eight to twenty-seven times larger in parameters, runs across many more frames, and needs ten to twenty-five times more steps. The direction of that arithmetic is not in doubt, though the exact figure remains unpublished.

Real numbers

How long does a local render actually take?

For composed video on an ordinary laptop, roughly one to two minutes of compute per minute of finished video. Each stage has been measured independently, and the numbers are unglamorous in a good way.

  • 1
    Narration is faster than real time. Kokoro-82M measured about 5 times faster than real time on a 32-core cloud processor, and 1.3 to 1.8 times faster on a 4-core machine with no graphics card. A ten-minute narration takes two to eight minutes.
  • 2
    Frame capture is the bottleneck. A Chromium benchmark measured 8 screenshots a second on a simple page and 1 a second on a complex one. At 30 frames per second, a 60-second video is 1,800 frames, so four to five minutes on a single core, divided by however many run in parallel.
  • 3
    Encoding is not the problem. Across more than 2,000 public results of a standard x264 benchmark at 1080p, the median machine reaches about 95 frames per second and the slowest quarter still manage 42, which is faster than real time.

Two documented details save a lot of time. Writing frames as JPEG rather than PNG is markedly faster, and a Chromium engineer investigating capture speed found that "one of the larger contributing factors is PNG encoding". And blur, shadows and gradient backgrounds are the expensive effects, named directly in Remotion's performance guidance, because they are the ones that normally lean on a GPU that headless mode has switched off.

Not just Windows and NVIDIA

Can you generate AI video locally on a Mac, or on AMD?

For the composed route, yes on both, without qualification: it is ordinary software. For the generative route the picture is poorer, and most guides skip it entirely. HunyuanVideo requires CUDA and Linux. Community forks add AMD support for recent architectures. Apple Silicon has unified memory, which sidesteps the VRAM ceiling in principle, but published, reproducible timings for open video models on it are scarce.

A correction worth making

Many people arrive here having run a local language model successfully and assume video will be similar. It is not. A text model streams tokens and degrades gracefully when it runs short of memory. A video model needs the whole latent sequence in memory at once, which is why the requirement is a cliff rather than a slope.

Where the line really is

What can a machine with no graphics card genuinely not do?

Four things, and it is worth being precise about them rather than optimistic. It cannot generate photoreal footage. It cannot produce talking-head avatars, where one model requires 24GB even to run slowly. It cannot do WebGL-heavy 3D scenes at reasonable speed, since headless rendering disables the GPU regardless. And it will struggle with long renders at 4K, where pixel count dominates everything.

There is a neat symmetry in the limits, though. Stable Video Diffusion's own model card lists among its limitations that "the model cannot render legible text". Legible text is precisely what composed video does natively and effortlessly. The two routes fail at opposite things, which is the strongest practical argument for picking by output rather than by hardware.

The composed route, already built

AI Video & Voice-Over Skill Pack

Five agent skills that research, write, narrate, animate and package a video on your own machine. No GPU, no CUDA, no VRAM, and a permissively licensed local voice. Proven on a laptop with integrated graphics only.

See the skill pack
Everything else people ask

Frequently asked questions

What is the Best Answer Hub guide to local AI video generators?
This Best Answer Hub playbook separates the two things called local AI video: generative models that invent footage and need a large graphics card, and composed video that draws frames from code and needs none. It lists the real memory requirement of each model from its own repository, and what a processor can genuinely do.
Can you run AI video generation locally?
Yes, with a discrete NVIDIA card and enough memory. HunyuanVideo's repository states that an NVIDIA GPU with CUDA support is required and recommends 80GB for good quality. Smaller models run from about 5GB, but produce short, low-resolution clips. Composed video is a separate route that needs no graphics card.
How much VRAM do you need for AI video generation?
From 5GB to 80GB depending on the model. CogVideoX-5B starts at 5GB, Wan 2.1's small model states 8.19GB, HunyuanVideo 1.5 states 14GB with offloading, Wan 2.2's consumer model wants 24GB, and its full model requires 80GB. Lower memory always means shorter, smaller output.
Is 8GB of VRAM enough for AI video generation?
Enough to run something, not enough to enjoy it. Wan 2.1's 1.3B model states 8.19GB and produces five seconds of 480p in about four minutes on an RTX 4090. Below that, offloading trades memory for time: one published benchmark measured a 10.4 times slowdown when memory was cut aggressively.
Can you make AI video with no graphics card?
Not generative footage, but yes for composed video. Narration, typography, charts, diagrams, motion graphics and the encode all run on a processor. Remotion's documentation states that most renders do not become faster with GPU acceleration, and its own cloud rendering runs on machines with no GPU.
Does ComfyUI work without a GPU?
It installs and runs in CPU mode, which is useful for verifying a setup or running small image models. For video it is impractical. A measured benchmark put a single 512 by 512 image at 49 seconds on four cores at two steps, and a video model is far larger and needs many more steps across many frames.
What is the best self hosted AI video generator?
It depends which job you mean. For generating footage on a 24GB card, Wan 2.2's TI2V-5B produces five seconds of 720p in under nine minutes. For finished narrated video on any machine, a programmatic framework such as Remotion with a local speech model is the practical answer and needs no graphics card.
How long does it take to generate AI video locally?
For generative models, minutes per clip on a good card: about four minutes for five seconds of 480p on an RTX 4090, or under nine minutes for five seconds of 720p on a 24GB card. For composed video on a processor, roughly one to two minutes of compute per minute of finished output.
Can you run AI video generation on a CPU?
Not usefully, and the honest position is that nobody has published a measurement. Searches of the model repositories, issue trackers and benchmark datasets turn up no credible CPU timing for an open video diffusion model. The widely repeated "many hours" figure traces to a vendor blog with no benchmark behind it.
Is an open source AI video generator good enough for a low end PC?
For generation, no. The smallest credible option needs about 8GB of video memory and returns 480p clips of a few seconds. For a low-end machine the realistic path is composed video, which runs on the processor and produces full-length narrated output rather than short clips.
Can you generate AI video locally on a Mac?
Composed video, yes, without qualification, because it is ordinary cross-platform software. Generative video is harder: HunyuanVideo requires CUDA and Linux, and while Apple Silicon's unified memory avoids a hard VRAM ceiling in principle, reproducible published timings for open video models on it are scarce.
Why does local video generation need so much more than a local LLM?
Because a language model streams tokens one at a time and degrades gracefully under memory pressure, while a video model holds the whole latent frame sequence in memory at once and runs attention across it. That turns the memory requirement into a cliff rather than a slope, which surprises people who ran a local LLM successfully.
Does a graphics card make video rendering faster?
For generative models, decisively. For composed video, barely. Remotion documents that most renders do not become faster with GPU acceleration, and that headless Chromium, which is how programmatic rendering runs, disables the GPU anyway. The exceptions are WebGL scenes, video decoding, and blur and shadow effects.
What makes a no-GPU video render slow?
Pixel count, effects and image format, in that order. Blur, shadows and gradient backgrounds are the expensive properties because they normally lean on a GPU. Writing frames as PNG rather than JPEG is measurably slower, and a Chromium engineer investigating capture speed identified PNG encoding as a leading cost.
What can a machine without a graphics card not do?
Generate photoreal footage, produce talking-head avatars, render WebGL-heavy 3D scenes at reasonable speed, or handle long 4K renders comfortably. The consolation is symmetrical: Stable Video Diffusion's model card notes it cannot render legible text, which is exactly what composed video does effortlessly.
Where these numbers came from

Sources

Related reading from Best Answer Hub: how to make videos with Claude Code, which free AI voice overs you can actually sell, and the free Best Answer Hub tools. The no-GPU pipeline lives at AI Agent Skills.

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